Hi, I'm Juliusz

About me

I am a passionate Game Developer and data professional with a strong focus on data-driven solutions. My experience spans the Game Industry, Hospitality, and Retail, where I have gained valuable insights. I hold a BSc (Hons) in Computer Games Programming from Staffordshire University. Currently, I am engaged in an unannounced independent game development project while also pursuing data-driven initiatives.

I am actively seeking opportunities in data-related roles, where I can apply my technical expertise and creativity to solve complex problems.

Outside of work, I serve as a Founding Member and Vice-Chairman of the Supervisory Authority at Poznańska Gildia Graczy, an association dedicated to promoting the culture of video games in Poland.

While much of my career has revolved around gaming, my interests extend far beyond it. I am always eager to explore new fields, expand my knowledge, and embrace new challenges.

Tech stack

The tools and technologies I utilize to deliver high-quality solutions, though my expertise is not limited to these alone.

C++ & C# Programming

Python Programming

Visual Studio & Visual Studio Code

SQL

MySQL

R & R Studio

Power BI

Tableau

MS Excel

MS Azure

Unity

Godot

GitHub

DirectX

OpenGL

Microsoft Office

Portfolio

A selection of my completed projects and professional work, including contributions to associations and other collaborative initiatives.

  • All
  • Data
  • GameDev
  • Other
BigData Impact

BigData Impact

An automation extension for gcsim, streamlining large-scale Monte Carlo simulations and generating comprehensive data for advanced theorycrafting and analysis.

Roche Engine

An open-source engine made for Midnight Harvest game. I worked as a programmer and project manager.

Poznańska Gildia Graczy

I am Founder and Vice-Chairman of an association, dedicated to promoting and advancing video game culture through diverse industry initiatives and community engagement over a decade.

Fat Lion Games

I served mainly as a Game Designer, contributing to the rapid development of over 50 mobile game apps. These games were successfully released on both the Google Play Store and the iTunes App Store, ensuring compatibility with Android and iOS platforms. Additionally, I played a key role in the App Store Optimization (ASO) process, which contributed to achieving 30 million organic users within a year.

Contact

Feel free to reach out for any inquiries, collaborations, or just to connect. I’m always open to discussing new opportunities and ideas.